Sunday, August 12, 2012

Sorry for switching- Again! And other news :)

Hey... so umm remember how I said I'd be using flashdevelop to make games to put on the site? Well, I'm changing my flash engine again! I will now be using Stencyl to develop my flash games. Yeah, works the same as the other engines, just more game oriented. So in other news, the game for flash I'm working on now is called Farticus, Quest for the Throne. It's a 2D platformer that borrows gameplay from fantastic games of the SNES and mixes it with funny fart power mechanics that all will enjoy. There's no release date on this, but stay sharp, it'll be up soon. Finally, I'm working on a countdown for you all to enjoy. The Top 17 Pokemon Types!

Until next time, I'm Jeff. Cya!

Monday, August 6, 2012

Super Nintendo Review- Killer Instinct

I can see we're getting quite a few views! Yay! I'm happy that people like reading the stuff I put out on here, after all, I do work hard! Getting on, I received a very much awesome game that left me thinking "WHAT." after I played it. I got it from eBay, where I get most of my classic titles. This epic game is Killer Instinct for the Super Nintendo.

Killer Instinct was a 2D fighter in the 90's that hoped to ride off the success of Street Fighter and Mortal Kombat in the 80's. It was made by Rareware, a quite amazing company that made many cult classics such as Conker's Bad Fur Day and Diddy Kong Racing. Strangely though, their name vanished from the good side of games in the early 2000's when Banjo Kazooie Nuts and Bolts was made. It's good though that Killer Instinct was one of the coolest games they've made though, before the... dark times of Banjo Kazooie Nuts and Bolts. Killer Instinct is my favorite of the 90's fighting game, with a tie of Street Fighter and Mortal Kombat in second place. That means that it's a pretty darn good game. Here's the specifics.

Gameplay (9.1): Pretty solid gameplay for a 90's fighter. Innovation on the game was that there are no rounds to win, just 1. But each player gets 2 bars of health/energy, think of getting beaten to your second health bar as losing 50% of health or getting bloodied. Fights are timed,  and attacks are classified the same way as in street fighter, there's a weak kick/punch, a medium kick/punch, and a strong kick/punch. Progressively decreasing in speed with the power of the attack. There are 11 characters, each with a specific    move set holding to some basic rules. You may remember this game from the combo breaker meme, it is the bearer of the combo breaker meme. This  game's announcer takes its combos seriously. ULLLTRRRAA! SUPERRRRR COOMBO!!!!! K-K-K-K-KOMBO BREEEEAKAARR!!!! Not lying here bro. (But as I always say) Overall it's a derivative in combat to Street Fighter, and takes things like fatalities from Mortal Kombat. Things it could use are some of the things that it had in the arcade version. I feel a little gypped because I saw the arcade version compared to the SNES port, and the arcade version had a little more quality!

Graphics (9): For what it has to work with, Killer Instinct's port did a great job with graphics, almost looking 3D on 2D environments. Yet again though, the arcade version had 3D panning and zooming environments. So I feel like I could be playing something a little better when I do play Killer Instinct. But really, nice job on the graphics Rareware.

Music (8.6): Not very memorable because the music is constantly clouded by the rushing of punches and yelps of pain, but when you and your foe are at a stare down, it provides a "CRAP JUST GOT REAL." feeling. Good.

Controls (8.4): When I first played, I didn't know that L R were for weak punches and kicks. It's kind of an awkward place to keep punches and the controller feels a little crowded because you practically use every single button for some kind of action, but it makes up for it that you may change the controls in the menu to whatever you wish.

Fun (9.2): Awesome fun for parties, there's a tournament mode to battle everyone in a congregation, also a competitive 2 player mode that  feels great when you land a hit, but you reel in pain IRL when you get hit in the game. Very intense and great fun. Was the Super Smash Bros of its time. You can't play it forever though, it gets repetitive after a long time of playing, but that's only a small minus to a very fun game as this.

Result: Overall... 8.9/10 (B+)
Killer Instinct is a fine game that needs polish and maybe a little more bells and whistles. Not  much more to say but it's a great game. Get it if you love 2D fighters, liked the arcade version, or are just a classic gamer :).

Thanks for reading another 1-Up Games review. -Jeff



Sunday, August 5, 2012

iOS Review- Pocket Legends

Welcome to 1-Up Games.com's Pocket Legends review. Have you seen our new Pageview feature? It's pretty cool. Now having over 100 views, it's time for a special. I hope this site becomes legendary among gamers, so I'm reviewing quite a legendary game for iOS; POCKET LEGENDS. It's okay if you haven't heard of this game, it's becoming a legend as we speak, getting more popular and more popular. But here's my take on it.

Pocket Legends is a 3D MMO on the iPhone for hardcore hack'n slash gamers. It happens to be the world's largest MMO on your phone. The idea of it is the world of Alterra needs heroes to help the Elf Queen in battle against enemy forces. Kinda cliche, but nevertheless a decent plot for mobile RPG. Anyway, through a quirky and battle filled adventure, you have a fun time. Here's some specific points about the game now ;).

Gameplay (7.5/10): Gameplay is average on this game. Don't get me wrong, it's fun to run through dungeons while murdering zombies, but may become repetitive without trying to use new styles or not using new skills and armor and such.  The gameplay consists of creating your character's race, (which is automatically paired with a class) you may choose the Avian, the bird archer, the Elf, the long-earred mage, or the Ursan, the bear berserker. After creating your character, learn to fight hack'n slash style, learn to use items, and learn to level up. Your choice of play after freedom is awarded for completing the tutorial is spelunking dungeons with groups of random people, or your friends, doing quests, or playing PVP minigames and such. The gameplay really is RPG integrated with party-style hack n' slash, but really suffers from *nervous gulp* being a free app... Which means that there's a certainty that it'll try to spam you to get in-app purchases. Well, Pocket Legends doesn't do this as much as the next guy, but it shows yo the benifits of what you could be using/buying. One plus to it though is that there are offers to earn in-app purchase currency, but it doesn't work all the time, the offers usually space out and then for doing the task asked, you don't get anything... Just really, make it a paid app so you don't have to spam us to buy your worthless currency. I like that it's free, but remove the purchasable currency. Just make one currency, coins!

Graphics (8.2/10): Pocket Legends' graphics are not much to look at, but provide for a feel of fun, toony battles. These graphics are 3D, so they still have more potential within them. Overall, decent.

Music (7.6/10): Music loops keep the theme of the dungeon raiding and towns, but they're not very memorable in any sort. Rather, you would like to have your own music playing in the background than the fantasy music loops.

Controls (9/10): The controls stay true to iOS hack n' slash and are successful, but the all text coming down from the sides and having the inability to map more than 4 skills make the controls suffer.

Fun (8.6/10): This game is great fun. If you're a fan of gauntlet or other hack n' slashers on your iOS device, you'll love pocket legends. This game really needs improvement on some levels, like the story and controls, but really needs more immersing material.

Result: Overall... 8.2/10 (B)
Pocket Legends needs a lot more than it has and needs changes badly, but the way it is, is great. Get it today, it's free. You may also get it on the chrome web store for free. It's really awesome fun on your phone for any hardcore gamer and is a great 3D MMO game. Hopefully, Spacetime studios will understand and update the game to make it better (which they do often) but this game really begs for certain updates, and more players.

Thanks for reading this 100th view special! This is Jeff  for a 1-Up games review, bye!



Thursday, August 2, 2012

Top Ten Strongest Video Game Attacks (4-1)

Continuing the last segment of this whopper of a countdown we have... NUMBUH PHOAR! (Only 90's kids will understand that)

Number 4: Unrelenting Force
This epic attack and meme come from The Elder Scrolls V. "FUS RO DAH" is what Dovakiin screams when using it, then everything flies away as if he just won the worlds loudest belching contest. The group of foes who fly backward can take damage by getting shot into walls, or falling to their death in canyons and such. This attack also has a very fast reload time for a dragon shout, so may be spammed in fashion to troll enemies. Overall, it's not a very damaging attack, but is extremely intimidating and may be used wisely to instantly kill foes. This attack is force push multiplied by Chuck Norris. Yes-sir-ee... you don't give crap to Dovakiin, or he'll ragdoll you into a canyon. For which some reason, not many are able to survive in...

Number 3: Hadouken Fireball Gun
Megaman was a nice series, Megaman X was a BAWSS series. The Hadouken Gun from Megaman X is obtained through a cheat on Armored Armadillo's level. It kills every enemy (except vile) in one hit... It's like a better version of the metal blade gun, to you Megaman 2 fans. What you need to do, is hit down, right, and shoot to use it, which is a nice tip of a hat to Street Fighter 2. Also Megaman says "Hadoookeen!" while using it to even add more of the fun factor. Nothing much really more to say about the Hadouken gun except it's the kind of cheat you want to show to your friends and say, "See! I told you so and showed you so... ha!" Oh and by the way, killing any foe in one hit is nice too...

Number 2: Full Tension Gigagash
Sorry about the photo quality, but Gigagash is the super ultimate sword ability from Dragon Quest 9. The uiltimate one is Gigaslash, but Gigagash (the super ultimate one) is double the power of Gigaslash. Gigagash attacks all of the enemies with crazy powerful light damage and being at full tension, it multiplies the damage tenfold. If you also have a Mage or Armamentalist in your party, you may use Oomph to increase the user's base attack power and if the user is a Gladiator, use double up to exchange some of your defense for attack. Overall, this attack is all about damage. It is even very effective without buffs, but pretty much, you can anihilate anything with it. The only downside is the MP cost, not many sword wielders have high MP, so you may not be able to spam it unless you take up a vocation that boosts your MP.

Number 1: Gravity Hammer Smash
What's the Gravity Hammer Smash you may ask? Well it's a term for repeatedly using Halo 3's gravity hammer on scared victims. I'm not a big fan of first person shooters, but this has to be the strongest attack in a video game ever (arguably). It does <230+ damage and when you smash it into something, bodies will not hit the floor, they will hit the sky! It gets the fun of watching your victims ragdoll into the air from Fus Ro Dah, and you get the raw power of Gigagash. I mean, just look in this picture! This guy with the futuristic laser axe (Gravity Hammer) literally destroyed this Jeep in one hit. I need to repeat again how fun it is to watch groups of victims fly into the air faster than team rocket. It's the overall strongest video game attack I've seen.


THANKS FOR READING THIS TOP TEN! Comment about your favorite strongest video game attacks! This is Jeff for 1-Up Games, signing off!